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Post by angel on Jul 14, 2013 20:17:56 GMT -5
There is only one reason we are in last place right now, being beaten by the lowest ranked server in North America - we have good commanders and tactics, but we have no effective global strategy.
ET was smart this matchup - they knew their place, we didn't. The matchup was clear to see how it was going to go down. SF is significantly stronger than FC or ET, so they were out to conquer one of us - whoever put up the least resistance. ET knew this and they didn't get offensive or push right off the bat. They protected supply, upgraded defenses, and sieged up. We went looking for zerg fights and accomplished 1 thing - making ourselves the target.
Here is the make-or-break rule that you can hate it or not but is true nonetheless:
If we do not have our areas upgraded, sieged, and manned, we should not be pushing offense.
I know, we want glory and kills, but with a little patience we will get MORE glory and kills than being a selfish, divided group of guilds. The first couple of days after reset always set the pace for the entire week.
ET is taking our whole BL today. Why? Because they don't have to worry about EB or their BL because SF will be busy attacking us, and we will be busy defending against SF.
Yes we had groups in our BL trying to defend, but they weren't focused on creating defensible positions, they were just looking for zergs to wipe. That's great, but guess what happens when we log off? We leave everything paper and without siege and it all gets taken.
If we leave everything upgraded with siege, the skeleton night crew actually has a chance to hold it!
At reset, let's at least work together defensively through the weekend.
Step 1: upgrade camps Step 2: small groups flip enemy camps to interrupt their supply lines. drain the supply and run it back to our structures to build siege Step 3: protect our natural camps and the dolyaks. Step 4: fully upgrade our structures. Step 5: put siege in them. Step 6: keep it refreshed. hire and reward those who do Step 7: scout to spot incoming attacks. hire and reward those who do Step 8: the masses/zergs fight off any invading enemies. If nobody is attacking us, we can play a little bit of offense IFFFF and only if we are ready to immediately hop back to defend on a dime. It doesn't matter if you have 5 golems walking towards an enemy keep inner gate - if someone tells you a zerg is attacking our upgraded areas, you WP those golems and defend first, then go back to your glory. 1 upgraded defended structure is worth more than 2 paper ones, even if they're keeps. Step 9: once this has been established, we flip the weaker enemy structures JUST to keep them paper so they remain the weakest link and easiest target. As long as the pressure stays off of us, we can then start to: Step 10: Become offensive.
This entire process will take 24-48 hours or so (the weekend). Everything will be upgraded within a few hours, however we need to keep it up long enough for each shift of the enemy servers get the point, which is "don't mess with FC stuff"
By then, we will be viewed as the server to leave alone, and guess what? Then we can go play offense all we want and have somewhere to actually fall back to and defend. We will have supply coming out of our ears. We can defend towers outnumbered 4 to 1. We will have the supply to hold SM if we manage to take it. We could end up in 1st place.
If you doubt me - think about this: When we attack SF or ET areas, we always get arrow-carted by campers inside, and they also have cannons and oil and build siege as we're attacking, and even a handful of people is enough to make our zerg skip it and move on in many cases. We can take stuff, but it's a struggle. On the flipside - when we lose a structure, by the time there are swords on it it's usually too late to even defend it.
If you disagree, it needs to be with suggestions and not defending our current tactics which have kept us out of 1st for mannny weeks and has us currently losing to the lowest ranked server that exists.
All in favor, say aye.
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Post by Wuze on Jul 15, 2013 9:38:36 GMT -5
I agree for the most part, though I think we can improve quite a bit just by improving our inter-map mobility. A solid group that switched maps opportunistically would give us the appearance of a presence on every map, which would spread our opponents out and make them have react to us. That kind of group would show up to help push anyone out of our borders, but they'd also start breakouts or paper one of the northern towers in other maps in between. The key is that it can't be everyone, and they have to be fast about getting back when needed. We do some of this now, but switching maps is perceived as an interruption and not part of the routine.
We should do anything we can to encourage our opponents to fight each other and take advantage when they are. This is why, for example, ET notoriously shows up as soon as anyone else is in our map. You can backcap or run up the other side almost uncontested when both other sides are already engaged. That takes out all of the work they put into upgrading and ends up drawing attention to that border and not ours.
Getting our stuff upgraded is important, but keeping everyone else's from getting there is also important, and, in the grand scheme, easier given our coverage gaps.
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Post by Cosmic on Jul 15, 2013 18:42:12 GMT -5
I would switch your step 4 and 5. First put some siege in it then upgrade. A structure without siege is hard to defend.
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Post by Quainee on Jul 15, 2013 22:07:55 GMT -5
I like what Angel is getting at and agree we need to get more defensive. I also highly agree with Wuze. We need more small strike forces to take more objectives. It makes it easier on the zerg if the other servers have to split their forces to take their stuff back.
Another thing is, we do not need 15-20 people taking 1 tower/camp. I guess one way of splitting up the zerg is for commanders to call it, but this is tough because we cannot rely on the pugs to follow directions. If called upon to go take a camp while others hit the tower I would happy to heed that call, even if it is on another BL.
I often switch maps before the timer counts down to flip 1, 2, sometimes 3 camps. I play a lot with my wife and it is easy to 2 man camps quickly. I guess make friends in game and on these forums so there can be more of these groups out an about.
love the discussion! Thanks Angel.
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Post by angel on Jul 17, 2013 1:46:31 GMT -5
Appreciate the discussion! I think if i could sum up the entire point it would be "we need a global strategy that is realistic based on our situation and skills" Our situation is we are outnumbered. Our skills are at ZvZ fighting with our best commanders. I just think we need to position ourselves at reset as a defensive turtled small server, difficult to mess with, and from there we can utilize our top commmanders' guilds and tactics to become offensive WITH A PLACE TO FALL BACK TO and A PLACE TO DEFEND WHEN THEY LOG OFF
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Post by notwhiteyford on Jul 19, 2013 14:48:15 GMT -5
Great discussion - I agree with Angel's initial post, Wuze's wise observations, Quainee's point of splitting the zerg or having chaos squads taking camps and paper towers. All in all, it seems that the importance of supplies has been overlooked, which leads to no seige for defense, as well as not being able to keep what we take.
Living and Dying for FC,
notWhiteyFord
[WZ] Moonbane
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Post by Nicholas S Lin on Jul 28, 2013 9:08:36 GMT -5
I would agree without any qualification if ALL major and up-and-coming guilds stop thinking what's best for their own guild at that point in time and transfer to another server for any combinations of reasons. Such as: apparently better PvP opportunities/ an apparently stronger WvW presence including better 24 hr coverage. OR what ever the "reason(s)" may be.
Because before all of the above can be realistically achieved - we have to get this right.
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Post by Cosmic on Jul 28, 2013 21:49:08 GMT -5
Here is a quote form a IoJ guy at the official forums. He sure identifies our problem. ( post was a day a go )
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Post by Cosmic on Aug 5, 2013 12:25:02 GMT -5
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Post by nobody on Aug 6, 2013 3:48:44 GMT -5
Cosmic, I think the answer to this is easy.......most of our self appointed commanders (and I use the term commanders extremely lightly) are complete idiots with no actual tactical abilities whatsoever. Just because you know how to stack and push doesn't mean you understand tactics. They avoid our bl as much as possible and sit around and complain that it keeps falling. On the rare occasion you see one try to help hold it, they usually just can't muster enough help to do it because there aren't enough people on our map or they won't follow them or they are too busy pvping in EB to help. Orrrr (that is intentional btw...to be a long or) it is one of the supposed top commanders and they get run over by the huge sf (or whoever we are against at the time) zerg and suddenly all of the tags disappear. Afterall they hate to be there when we lose the entire bl in a few minutes. It makes them look bad. It's amazing how fast those tags can disappear...lol. It's also amazing how many people just leave the map and go pve or something when they do that too. I have no respect for ones that do that and I know a lot of other people that feel that way too. Anyway, one will usually come back after they send someone to make sure the zerg has left and it is safe for them to come back and zerg the map so they can brag how they (and they try to make it sound singlhandedly mind you) took back our bl because we (the few that stay on our bl) were too stupid and unskilled to keep it ourselves. Then they order anyone that is going to stay on our bl to throw away all of thier hard earned money upgrading everything we should never have lost in the first place while they run back to EB to accomplish (usually) absolutely nothing or (occasionally) some little minor victories. BTW SMC IS a minor victory. You can't hold it and it is worthless when you lose our bl to get it. Running all over thier bl's to get camps and sentries is also worthless when you lose our bl to do it. The only thing that seems to matter to most of our "commanders" is EB - period. So, the rest of us really don't need to waste out time sitting around wondering why they do the stupid things they do. Go to EB and hang out with them, then you'll know why they do it. EB is all they care about. We were losing our bl a couple of days ago and one of our "commanders" actually had the nerve to come to our bl and demand help in EB and got mad when he didn't get it. That is a prime example of what AR and SF are talking about. EB was supposed to be more important than our own bl. Personally, I almost never step foot outside of our bl. There is nothing in the others we need until ours is solidly in our hands and we have the forces in place to hold it while any extra forces can then go elsewhere. And that doesn't mean everyone run to EB because we just took the last tower back and some stray "might" finish the camps and sentries. Stay, repair, upgrade, lay down siege and garrison. The people that took it will be right back to do it again as soon as you leave. They know you're gonna leave, you always do. They also know where you're gonna go. You always do. Be there waiting on them and stop them in thier tracks for a change. It's pretty sad when our enemies have to keep asking why our commanders and the people that follow them keep doing rediculously stupid things that make no tactical sense whatsoever. That should tell you something and make you rethink what you are doing. I know it's not, but it should. I also know what i said is going to hurt some of your feelings when you read this and make you mad at me too, but I really don't care. If you are a commander and it hurts your feelings or just makes you mad, then you are one of the ones I am talking about. If you don't do the stuff I mentioned then I'm not talking about you. You don't have a reason to be mad unless you're mad at the other commanders that I actually am talking about.
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Post by Remnant Militant on Aug 6, 2013 8:26:11 GMT -5
The problem I see is that most have the mentality of "a good defense is a good offense". While this may hold true for some cases in the lower tiers (especially when playing 2 servers that outnumber you due to RNG - ie: last matchup), this does not mean it should always be applied. I get that everyone want the XWP/Karma/Gold etc, but we as a server need to learn how to prioritized and defend.
I've seen clear examples where we've lost fully upgraded northern towers due to a karma train running in the southern towers and we didn't get the necessary response to defend it (just an fyi, the northern towers take double the time to upgrade than the southern ones due to only 1 camp providing the supplies).
Additionally, I've seen people attack siege on the gate when it's a 3v15+ rather than helping build defensive siege. All, please remember that there's a 5-hit AoE limit. This means that if they have 3 rams in the gate, you will either hit 3rams/2people, 3people/2rams, etc. Always build siege to surpass that limit and enforce the offensive team to rethink their attack. (2 regular acs with 2 people traited with extra damage can do about 3.5k of damage per pulse to people and about 1.6k per pulse on siege). There can be a whole thread on how to defend (siege placements, supplies, when to repair/upgrade, reading the map, choke holds, etc).
With all this said, we do have quite a number of competent commanders and they do their best to keep the PPT game. We all need to work and grow on this together.
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Post by scleameth on Aug 12, 2013 3:32:06 GMT -5
We can learn a bit from AR. They religiously have people manning towers. Their side of EB have fully upgraded towers and are manned with siege. Our average FC zerg of 15 players can normally take a paper gate tower fairly easily when defenders start streaming in after our attack started (like playing against ET, SF or GoM) but AR have numbers inside already every time! That makes a huge difference and deter our attacks quickly. I've been on the following- and commanding end of attacking AR towers and it is never just a matter of rolling in. To be honest I've not been in a group flipping Durios or Quentin this matchup.
I understand that we have an aggressive nature and want to roll other servers twice our size. That said, if we leave two people in every tower that will leave us with very, very little people to go out and capture objectives. It might be exactly because of this aggressive nature that we are actually leading AR in the points race and in the same breath getting more attention from DR. So do we hunker down and protect our property at all costs or flip paper gates back and forth?
It took AR aaaaages to come out and fight yesterday. They just manned their towers hour in hour out. When they finally came out to play, I was rather surprised at their skill and commitment toward holding a single camp (golanta) for the sake of systematically working on a tower (Klovan). But perhaps they are throwing too much caution to the wind?
One thing that we certainly do need to focus on is asking people to refresh siege. I've heard too many complaints and "oh-no's" in TS about siege that never was refreshed and lost. Part of the catch 22 really, do we loose some of the little numbers we have in the zerg to refresh siege and protect towers, or do we take the largest possible group out for a stroll into enemy territory? Personally I'd like to see at least 2 people in towers taking care of refreshing- and manning siege. I volunteer to be one of them 50% of my gaming time.
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Post by Cosmic on Aug 12, 2013 18:16:19 GMT -5
You don't lose anybody for refreshing siege. It takes just seconds to hop on a piece of siege and go to the next. If we have way points up you going to respawn their sooner or later anyway and towers are not far away. Most times it's just a little detour along a wall or so to refresh it. "But hey ... no time ... the karma train is calling ... missing out on XP" That is more the problem
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Post by rikkity on Aug 13, 2013 20:28:54 GMT -5
not enough defensively minded people on the server, thats for sure
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Post by Nicholas S Lin on Aug 22, 2013 5:22:57 GMT -5
What we need on this server are major guilds who's shared goal is to make this server great. We need a "Fellowship of Ferguson's Crossing". We as a server need to see the future. The future is Asia peoples. So far Guild Wars 2 has only been marketed in North America and Europe. This era is near its end. The future is near at hand: forum-en.guildwars2.com/forum/game/gw2/Guild-Wars-2-Chinese-Closed-Beta-Announcement. May the Force be with us all!
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