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Post by alaric on Mar 30, 2013 16:32:05 GMT -5
So,
What has SF been doing? What are the major tags. What do they do? How do you counter the,? What has ET been doing?
It's a good idea to write down ways to beat them.
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Post by eriond on Mar 30, 2013 17:33:43 GMT -5
From what i have noticed, King (guild on SF) is tending to try and utilize the tactics that VK helped enforce. Although it has been less effective from what i have seen. They tend to break rank and try and go for the kill, exposing them to get hit hard.
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Post by alaric on Mar 30, 2013 17:38:36 GMT -5
Counter stacking with null fields
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Post by alaric on Mar 30, 2013 17:40:25 GMT -5
Most people think we do what we do because of stacking. It's more about movement than stacking. We can get 25 stacks of might and all boons up 100% of the time without combo fields. We just don't make it known how.
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Post by jay3303 on Mar 30, 2013 19:07:21 GMT -5
what we should do when we are clearly outmanned, ninja full upgraded keeps like we did today and just be a pain in their ass.
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Post by alaric on Mar 30, 2013 23:41:26 GMT -5
You can port into a BL start breakouts hit the other southern tower at the same time, flip supply camps till you all have full supply. Port to another BL go straight for their garrison. Build golems on the water gate. Time warp it. Take it down while they think you are still in the other BL.
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Post by rikkity on Mar 31, 2013 1:23:55 GMT -5
KING guild (sf) typically wont show in great numbers. when they do, theyre usually following their leader(?) seven mirror (mesmer / roamer). he... doesnt care all that much about actually capping objectives and would rather just hang out in open field and bait stragglers / noobies into giving him free kills. but theyll take your shit like anyone if they have numbers on you.
PvP guild (sf) will roll around map hopping to find the easiest targets. theyre a well coordinated karma train chock full of uplevels with a couple leaders who get listened to and know some decent siege placement. this zerg can nearly turn on a dime. this zerg can also be wiped by 1/2 their number with medium organization.
the rest of sf hasnt really caught my attention in particular. they just have numbers. the other guilds dont usually roll as guilds the same way king and pvp tend to. any time there is a large force you can expect decent (but not necessarily creative) siege placement.
KWBH (et) is a rare sight these days. they used to show up as a guild fairly often back when the matchup was fresher. ive heard theyre adapting to the field combo tactics.
TFoR (et) ... dont have much to say about them. theyll run as a guild, have pretty good siege placement... and could be some of the et force that will try to golem rush our keeps during the NA night.
...which by the way there is a 30-40 man et group of vampires or aussie/SEA people who have golem rushing down so well that they can outrace our own night crew, whom they outnumber... but numbers dont matter as much in a pvd race, and theyve got it DOWN. it was a really huge issue without upgrades. they are the reason et is blue. they may be dwarfed now by the rest of et's coverage and by our own. dunno who this is primarily composed of.
the rest of et... well dunno now with new transfers.
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Post by eriond on Mar 31, 2013 13:04:47 GMT -5
King Guild (SF) are mainly glasses ( with a few, and i mean just a few tanky toughness stackers who are trying to emulate VK tactics)Good strategy against king (since most are mesmers) to call target on the real mesmer (the bullseye tends to stay on them) and they are the only ones with the consumables. -Oh and almost all run a -40% condition +70 vitality consumable, so be careful if you are stacking conditions on them. (meaning they do not run condition removal alot) -And i can not enforce this enough, do not get arrogant when fighting a solo King, there is always another one lurking nearby. They tend to never be solo ( and if they are, watch out, if they get their stun on you/burst you are most likely going to die if you are not packing some toughness)
CoSA: Both guilds, alot are glassy, or do not run enough condition removal/stun breakers so you can tend to wipe them fast in a siege.
Mend (ET) coordinated, and tend to when they take a tower/keep to drain the supplies and have enough siege at chokepoints to devestate anyone who enters their kill zone.
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Post by alaric on Mar 31, 2013 23:33:46 GMT -5
AGG is for real.
VK found that out tonight in the GvG. 0-9 against them. they run alot of mass timed clenses. lots of banner warriors and some form of guardian i have yet to figure out.
gaurds,warriors,eles. High crit builds. Thats what AGG does. Also very very fast fields. Better than VK in that regard as well. This was a welcome sight for my guild. Now we can take this and get better.
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Post by xnuggetx on Apr 1, 2013 20:10:43 GMT -5
AGG is for real. VK found that out tonight in the GvG. 0-9 against them. they run alot of mass timed clenses. lots of banner warriors and some form of guardian i have yet to figure out. gaurds,warriors,eles. High crit builds. Thats what AGG does. Also very very fast fields. Better than VK in that regard as well. This was a welcome sight for my guild. Now we can take this and get better. Hey bud i got the first 4-5 on vid from a 3rd party view (on the hill) if you would like to review what happend?
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Post by alaric on Apr 1, 2013 21:20:03 GMT -5
Thats okay.
We have had a guild meeting, we are now re-rolling many of our builds, and re-organizing our GvG class comp. These kind of fights where we lose like this are nothing but good for us. Same thing happened when we first met War Machine of Kn and TSYM of SoS.
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Post by alaric on Apr 1, 2013 21:20:32 GMT -5
You guys are in for some trouble.
VOTF is also transfering to ET. Thats another Black gate T1 guild. Very very good.
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Post by pod on Apr 1, 2013 22:25:31 GMT -5
Haha, just another day in FC.
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