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Post by elk on Mar 26, 2013 22:00:26 GMT -5
i personally dont think we have a problem with commander to commander communication. i think its more of a lack of organization among the pug populace.. tonight we got smashed pretty hard. as commanders we did a good job with communication (i think) but we couldnt get the populace to follow if we were to tell them to, per say, back off bay and head to this commander at garrison to help out. we need to get more ppl in our guilds and show them organization. i hate making posts like this cuz i feel like its trolling the populace but its something i believe needs to happen. ill start entering the pub TS instead of using map chat. im kinda old school i guess i do alot of typing.
overall lets start recruiting for our guilds, too many untagged names out there
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Post by xnuggetx on Mar 26, 2013 22:13:15 GMT -5
I fully agree and I have respect for you day commanders for this. we at nite have few ppl to command and as such can give out a decent amount of strategy/commands (and alota ppl follow the direction's given) not to say we don't suffer from this ourselves. I wouldn't know where to start organizing ppl though? I guess having the majority of the community on here and the TS is a good start.
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Post by Mixs on Mar 26, 2013 23:51:30 GMT -5
Yes the night shift get the same problems and as Nugget said we have a smaller player base to contend with, not sure if this is a blessing or not, only takes a couple to chase of after an invader and our force starts to dwindle away. TS is a great way of communicating however it has its own problems, first of not everyone has it and you can miss giving instructions to half your team (so dont loose those typing skills), second it allows trolls to go verbal and lastly if it is not monitoried correctly people will use it to chit chat and you will loose any advantage you had, but stick with it the benifits out weigh any negatives.
I find a mixture of TS and typing works the best, short text messages to what the next target is, I try and keep detailed messages to a minimum. Keep your people in the loop. Try not to let your frustrations show (have bite marks in my tongue all the time lol). Finally lead by example, people will follow you. Remember its better to make an incorrect descion then not make one at all.
As for the commander to commander comunication we all need to thrash out a procedure on what to do when entering a map (with or with out commanders), this may settle the so called rivalry between some commanders to some extent.
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Post by alaric on Mar 27, 2013 0:21:57 GMT -5
the greatest thing you can do as guild leaders is promote the community ts3. It will be the difference in the end. You might not like it at first (I didn't) but you will come to depend on it later( like I now do).
Getting players from the world into your guilds as well will definitly help. Spam recruiting is awful thing to do, but someone has to do it.
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Post by pod on Mar 27, 2013 0:40:51 GMT -5
Can I just say that tonight, holy crap, there were a lot of people. Some were transfers but I think a lot were our PvE player base that has always been there avoiding WvW coming to check out he update.
It seemed to me that they just didn't really understand what was going on. Plus I noticed some commanders (LA PvE commanders) I'd never seen before in WvW suddenly commanding. I told my guildies to avoid them and follow commanders I've gotten used to, mostly the folks on here.
Still I think it's more of a understanding the gameplay of WvW moreso than communication; although communication can certainly alleviate that learning curve.
Might have to ask in map, for awhile, to have all new WvW players to rally on a certain commander and explain the basics and give them a bit of training. Tedious as it is.
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Post by Dan on Mar 27, 2013 0:52:06 GMT -5
Plus I noticed some commanders (LA PvE commanders) I'd never seen before in WvW suddenly commanding. I told my guildies to avoid them and follow commanders I've gotten used to, mostly the folks on here. God, I wish ArenaNet would just make the commander tag unusable outside of wuv-wuv; it's just a blue arrow that spergs use to wave around their e-dicks in Lions' Arch. Still I think it's more of a understanding the gameplay of WvW moreso than communication; although communication can certainly alleviate that learning curve. Communication is key, but numbers are what this server really needs right now. We've got active boards, an active community TS channel, active commanders interested in working together... we just need some meat to back it all up. I'm confident that as time goes on and these boards continue to grow at an exponential rate, we'll eventually reach the targets we're aiming towards.
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Post by Wuze on Mar 27, 2013 11:22:48 GMT -5
Pulling people off of an attack to go defend something is always a tough sell, especially now with the new rewards on top of the old ones that already favored attacking, and the uncertainty of whether the defense will even succeed.
A couple of general ideas unrelated to any specific incident or commander: 1) try to give contingency plans ahead of time when things are still under control, e.g. something like "if they get arrow carts up, be ready to back off to the ledge", or "if we wipe, meet up at Arah's." Once there are red names around a lot of people go blind, and these are the ones least likely to be in Teamspeak; and 2) give a bit of explanation when possible, like "pull off the doors and we'll catapult from the tunnel" instead of just "come to me" or "build this". That helps emphasize to people that what they're doing is no longer compatible with the current plan.
That said, it's really an uphill battle when you've got a lot more people explicitly trying to thwart you than you have on your side. That's always been a big part of our problems -- the outcome is the same whether we're doing things right or not. Commanding on this server may well be the most thankless job in gaming, but I think almost everyone appreciates the ones doing it; they just have funny ways of showing it sometimes.
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Post by Twidle Dum on Mar 27, 2013 14:55:20 GMT -5
Just a quick suggestion off the top of my head but would it perhaps be more effective if, instead of every Tom, Dick and Harry joining the commander's party, only commanders join a single party and everyone else joined their respective commander's squad. From what I remember people rushed to get into the commander's party and barely if ever used the squad option.
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Post by xnuggetx on Mar 27, 2013 17:18:20 GMT -5
Just a quick suggestion off the top of my head but would it perhaps be more effective if, instead of every Tom, Dick and Harry joining the commander's party, only commanders join a single party and everyone else joined their respective commander's squad. From what I remember people rushed to get into the commander's party and barely if ever used the squad option. I like this idea, in the nite crew all the commander know each other and most have passwords to get into the BS TS (we will move to the FC TS just in the prosess) so we dont realy need to party up we just chat but, none the less its a good idea.
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Post by alaric on Mar 27, 2013 18:55:10 GMT -5
There is 0 communication via /T on this server. whats up with that.
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Post by xnuggetx on Mar 27, 2013 18:58:12 GMT -5
There is 0 communication via /T on this server. whats up with that. its very populating dependant. if you are on a off peak time there will be knowone on it. also we only setup the forum/TS server a week ago. so most ppl dont know about it or havent bothered to dowload it yet. Edit: also some guilds are still in the "moving to the FC TS stage". A week ago only seperated guilds had TS.
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Post by alaric on Mar 27, 2013 19:35:35 GMT -5
We were in EB. at 5pm cst. thats pretty near prime time is it not? Anyways, I tossed the ts3 info out a couple times.
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Post by Dan on Mar 27, 2013 19:39:35 GMT -5
We were in EB. at 5pm cst. thats pretty near prime time is it not? Anyways, I tossed the ts3 info out a couple times. Try tossing the board information out instead; easier URL and the community TS information is all here. To answer your question, no-- the prime times for WvW are around 9-10PM Eastern.
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Post by Mixs on Mar 27, 2013 20:25:36 GMT -5
Couple of things - I like the idea that the commanders join their own group, this gives them the extra option to use group chat for strats without befuddling the grunts, one of them could then become the spokesman (or commander leader if you prefer) - this will cut down on confusion as only one commander would be giving directions, if the zerg splits then the commanders can use /say or there /squad chat, the grunts could then just follow their favorite commander. As for using the TS channel on night shift, we went in to it the other night to find 7 or 8 guys yakking about their guild, beer, girlfriends and their earlier exploits, I asked who were in WvW and the reply was none, this is not a criticism just a fact (to be fair some did help out with info from earlier in the day) If the TS is going to work for WvW we need to encourage that the WvW Channel is used for people active in WvW at the time. On a final note - the other night I was with another commander (I was following their lead) when a lack of communication showed its ugly head, I went to what I thought was the next target that the commander was going to, only to find out they turned off just before it to head to another target, it basically split our force in half ... not good. I blame myself for this as I should have kept a closer watch on the other commander I was following, however a "Target" message would have also solved it (yes I was watching the text buffer lol)this is just 1 example where some simple communication would have worked wonders
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Post by Twidle Dum on Mar 27, 2013 20:57:26 GMT -5
Grouping the commanders in the same party would also serve to prevent having to coordinate through map shout meaning the opposition cannot tap into our communications merely by using agents. This is being discussed further under the topic of 'Espionage'. Should the squads grow big enough it may also be viable for the commander's party to allocate experienced commanding officers of their choosing within smaller parties who are in their squad. That way the higher echelon's are free to oversee the bigger scheme of things. Simply put if the command hierarchy only spans as far as two tiers i.e. regulars & commanders, then the commanders would have to lead the charge, every time. This simply isn't efficient.
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