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Post by xnuggetx on Mar 25, 2013 23:46:03 GMT -5
because there is-ant one yet Engi builds here. BUILD 1! I have done a full Power/ crit damage boon build as per my vid in wvw vids. this was fun but to squishy for wvw. it also didn't take advantage of the engi's CC/Utility. 3.8k effective power. 42% Crit chance. +20% with Fury 65% Crit damage. +5% with Fury 20k hp. 2.35k Amour rating. This build was based on fury. boon duration + food etc caused 100% Fury up time extra bonuses on fury where 5% crit damage. BUILD 2! After the full power/ crit damage build i felt like experimenting with condition damage. the result was huge confusion and other conditions and very good utility but it just didn't fit my personal play style. 20k hp 2700 Amour rating 1900 condition damage (full corruption stacks + food) 40% crit chance This build was just after i became a Commander and felt like as a commander i needed the huge survivability to stay on the front line, but as tanky as it was it just didn't sit well with my play style BUILD 3! Current build As more of a experiment/test i build a hybrid condition damage/power/crit damage build (thinking i was crazy and wouldn't get much of anything without a specialization). but i was pleasantly surprised 3k Effective power (3.3k with food) 880 Condition damage (fully stacked corruption Sigil) 2.55k Armour rating 19.2k HP HUGE utility! gw2buildcraft.com/calculator/engineer/?2.0|a.1h.h5.e.1p.h2|0.0.0.0.0.0|1o.710.1o.710.1o.710.1o.710.1o.710.1o.710|2t.0.1n.67.1n.67.1b.67.1b.67.1b.63|u570.a5.k07.a4.0|30.1|2d.2f.2x.2j.30|eso far i have loved this build! i have good direct damage but still a large amount of Conditions. this build favor's the "Grenade kit" and the "Tool Kit" even with the only 800ish Condition damage the "pry bar" ability on the tool kit hits 1.3k on confusion per ability and the 3rd hit on the basic attack on the tool kit hits 4k+ wit the current power/ crit damage. The grenade kit is still pumping out 1k crits on each nade with the added bonus of having conditions Side note for engi's: The 10 point trait in Firearms "Precise Sights" (50% chance to cause vulnerability on critical hits) has not been updated with an internal cool-down! so if you use grenade kit or have 40%+ crit chance you can stack 25 stacks of vulnerability easy as. and even if you dont use the nade kit you can get 15-20 stacks
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Post by Dan on Mar 25, 2013 23:56:59 GMT -5
Currently, for both a mixture of PvE and PvP, I'm running Teldo's Condition Burst Engineer with Grenades. Statistics regarding the build can be found here... For an added bonus, here's the God of Engineers showing off this same build in battle. All hail Teldo. All hail Teldo.
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Post by rikkity on Mar 26, 2013 15:39:41 GMT -5
my build:
hybrid of grenades and static discharge 30/10/0/10/20
explosives: bleed on explode, 10% more explosion damage, grenades firearms: vuln on crit or rifled barrels (still debating whether i can stand not having rifled barrels with the amount of jump shotting i do for moving around maps / jps) alchemy: vigor on swift tools: speedy kits, static discharge
weapon of choice: rifle. carry p/p and p/s for ... situations. armor & weapon stats: rampager, rune of centaur (yes even with speedy kits), bloodlust (for lack of wanting to change since theyre like 8g) trinkets: celestial
wvw/pve utilities: med kit, toolkit, rifle turret, grenades, supply crate dungeon utilities: replace toolkit with elixir r, replace rifle turret with situationals (ft, eg, c, toolkit, possibly thumper)
food: maintenance oil + choice of pizza, ghost pepper popper, omnom ghost/pie, or mf food
what i do: run around solo pve wherever i want and live. grouping up means i rarely go lower than 1/2 hp when being a grenade turret. dps in dungeons. i pull aggro that doesnt make sense to me sometimes. provide vuln stacks and a rez pot for the party kill siege in wvw. anything badly placed or in the open or too far for other classes. im reasonably ok at roaming and can solo camps quickly. scare zergs in wvw. nothin like grenades yo
what i dont: tank. get 1 shot by backstab thieves (ty celestial trinkets). like retal. use prybar anywhere near enough! solo tower lords
my build is pretty glassy with just enough survivability to run away when shit goes downhill. im used to playing glass cannon type characters and have also in lol and d3, even so i do go down quite a bit. as an all around build that requires very little maintenance when switching gears between different types of encounters... this build shines. i dont need to retrait ever (especially now that theres no super elixir in kit refinement...).
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Rytlock
(Otto Von Bismark X/King Canute X)
Posts: 75
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Post by Rytlock on Mar 26, 2013 15:51:16 GMT -5
Any flame thrower builds? Someone on sorrow's furnace seems to have quite a good one, since he can easily hack through our zergs
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Post by Dan on Mar 26, 2013 20:10:03 GMT -5
Any flame thrower builds? Someone on sorrow's furnace seems to have quite a good one, since he can easily hack through our zergs >flamethrower build >PvP
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Rytlock
(Otto Von Bismark X/King Canute X)
Posts: 75
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Post by Rytlock on Mar 26, 2013 21:08:00 GMT -5
He was actually pretty good
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Post by Dan on Mar 27, 2013 19:36:41 GMT -5
Oh god, the kit refinement update seriously fucked up my Engineer build. Looks like I'll be running tankcat for a while, now...
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Post by geekanerd on Mar 27, 2013 22:30:41 GMT -5
Any flame thrower builds? Someone on sorrow's furnace seems to have quite a good one, since he can easily hack through our zergs The funny thing about the flamethrower is that, currently, it's just not as effective as some of the others on our engineers. I don't give two -- no, not even one -- fucks, though. I still rock it, from time to time, just because I like it. As long as you realize that right now it's not going to be as good as other builds you can put together and you're okay with that, I say do it. Flamethrower is cool. I was running a 10/30/0/30/0. Incendiary Powder/Precise/Fireforged/Juggy/Fast Acting/Deadly/HGH. Zerker pistol/shield or rifle. Knight's gear, mixture of trinkets. Some knights, some ascended with various stat sets. 1 is okay, 2 can hit like a ton of bricks and is great for finishing off low-HP toons. Fast recharge, too. Definitely play around with it and see what you can come up with. Some people will poo-poo it, but, hey. The FT works, and where I live in W3, the more crowd damage the better. Right now I'm running a variant of Goloith's condition duration build. It's 20/20/0/30/0, rabid gear, giver's pistols. Sup Lyssa/Major Lyssa/Mad King for condition duration. Or swap out water for Major Lyssa for boon duration. He uses elixers H, B, and C and Toolbar/FT for mobs. I generally drop B and add grenades because by the time I hit a mob there's usually no time to switch over to FT, and besides, I like to keep the prybar hand to pull people and hit them with confusion. I'm tinkering around with a turret build, but I haven't quite gotten to where I want it yet. Gotta keep playing with it.
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Post by edlecoulte on Mar 29, 2013 1:40:58 GMT -5
Ed Lecoutle [Yarr] figured I shall drop in and join this forum since engineer is my main. Been on Ferg since the beginning of time too My current build is HGH condi-nades 30/10/0/30/0. I also ran zerg diving medicat (obviously useful when were constantly outmanned) 10/0/20/30/20 varient with bombs for a few months but this is more fun for duels/general play. Also have a static discharge set just incase I will generally have 10 stacks of might up for fights and in the middle of experimenting between undead runes and might duration runes. Stats for condi nades (mix of ramp/rabid/soldier) attack: 2,617 (2,967 10 stacks of might) Crit chance: 40% (60% with fury) Armor: 2,542 Health: 20,615 (+30% boon duration) Condi: 1,079 [1,275 with food (1,670 10 stacks of might] (+30%[70% with food] duration)
Pistol/Pistol [elixirH] [elixirB] [elixirS] [nades] [supplydrop/ sometimes tornado for lulz on bridges]
<3
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Post by xnuggetx on Mar 30, 2013 8:45:01 GMT -5
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Rytlock
(Otto Von Bismark X/King Canute X)
Posts: 75
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Post by Rytlock on Mar 30, 2013 10:26:10 GMT -5
Oh god, that sounds boss. I think I want an engineer now
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Post by eriond on Apr 3, 2013 20:14:01 GMT -5
If you like Teldo, look up Jackie from VoTF. He has got some mad skills as well. I run a hard hitting condition build, that has pretty good survivability, a good punch, and funny mechanisms to make glasses Q.Q when they decide to attack me. Traits: 10/30/0/30/0 Explosives: 10| V: Incendiary Powder Firearms: 30|IV: Rifled Barrels| VII: Napalm Specialist|XII: Coated Pistols Alchemy: 30| IV: Self-Regulating Defenses| VIII: Potent Elixirs| X: Cleansing Formula 409 Armor: Full rabid, superior runes of the undead. I run some rampagers and rabid pistols. Utilities: ELixir H for heal. Elixir S|Elixir B|Tool Kit|Supply Crate| -alternatives: may not be traited for it, but i will drop elixir b for grenades for sieges. Between the massive aoe of it, you can keep people off the walls|or to keep people off the rams, siege. food: tuning crystals and pizza's -Between Pry Bar, Static Shot, and your pizza foods you can keep almost perma stacks of confusion on, and punish them. -Magnet is a good tool for pulling people off walls, to prevent stomps/res's. Or to troll a D/D ele you can hit magnet right after you dodge their Ride the lightning and screw up their rotation as you stack on confusion between pry bar and static shot. A good ele will notice all conditions and waste a condition removal so they can keep on the attack. But if not, you just might be able to watch a D/D ele blow itself up. Got enough condition removal, party support, and you can pack a punch as you can have almost permanent retaliation and confusion on your enemy. Make them melt, and do not let up. They have to decide either to attack you and take double damage from retaliation and confusion, or do nothing and get hit by you. Do not give them that choice, keep at it and make them Q.Q for attacking what some deem as an easy kill.
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