Rytlock
(Otto Von Bismark X/King Canute X)
Posts: 75
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Post by Rytlock on Mar 25, 2013 11:53:36 GMT -5
I have very little to say here, since my elementalist is a condition build
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Post by Dan on Mar 25, 2013 16:42:18 GMT -5
0/10/0/30/30
bunker build double dagger ele es op anet pls nerf huehuehuehuehue
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Post by jay3303 on Mar 26, 2013 17:29:50 GMT -5
the build im currently running on my ele is 0/20/0/20/30 mainly because I do a lot of swirling winds when it comes to protecting siege and I like to have that trait for faster cooldown on air skills. I do run dagger dagger as well as scepter focus or dagger focus when the times call for it. scepter for when i need to hit siege placed behind gates such as arrow cart (fire 2 does not need line of sight and does good damage. Will take out siege rather quickly if there are enough ele's and would still help out even if there werent a lot of ele's due to the sheer fact that there are no other attacks that would hit siege placed behind gates that I know of). Focus mainly for swirling winds when protecting siege or delaying the fall of a wall so that our allies can come to the tower or keep to help defend. ah i forgot about the staff as well, ill use it to take out siiege in hard to reach areas since the 5 skill on fire can get a pretty decent aoe circle. especially with the trait for having the staff aoe circles be bigger which i only throw on if im about to throw my staff on. My main weapons of choice however, dagger dagger.
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malegryne
Hunting for Eldritch Abominations.
Posts: 24
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Post by malegryne on Mar 28, 2013 12:50:43 GMT -5
I run a 0/30/0/20/20 setup. Cleric Armour, Magi Trinkets. I carry all Ele Weapons, but rather prefer D/D or S/D.
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Post by haythem on Mar 30, 2013 3:32:13 GMT -5
gw2buildcraft.com/calculator/elementalist/?1.5|8.1c.h4.8.1c.h1h|0.0.0.0.0.0|1k.71i.1k.71i.1k.71i.1k.71i.1k.71i.1k.71i|1c.9c.1c.9c.1c.9c.1c.9c.1c.9c.1c.9c|0.0.a3.u35b.u45b|5r.1|1m.1v.1s.1u.28|e
Okay so a few things to talk about here. This is "somewhat" of my current ele bunker build. We ran this or variations of this build (mostly a certain variation) in RET and we will using the same type of build within VK. With this build you deal a decent amount of damage while being able to stay up longer than anyone else ideally, that's if you play it right. Some tweaks you could use in certain circumstances:
For the elite skill, i run around with Fiery Great Sword most of the time, but for 1v1 dueling and what not i use Glyph of Elementals for stuns from air elemental, or heals from water elemental, and i use tornado for cirumstances dealing with choke points, being narrow ally ways, bridges, etc. and for throwing enemies off siege.
You can either run Cleric's armor or Soldier's armor. The only reason I'm using cleric's at the moment though is because i don't like the p/v/t dungeon gear nor the invaders gear from WvW. So maybe when i get more Fine Transmutation stones i'll switch it to p/v/t stats.
For my consumables, for food run with Omnomberry Compotes whenever you're running with a group of people, that way every enemy you tag that dies you receive about 1K health back from each, but for roaming around solo or in a tiny group i run with Loaves of Omnomberry Bread. And for utility you can either run with Superior Sharpening Stones, for power equal to 6% of your toughness and 4% of your vitality, or Master Tuning Crystals, for Condition Damage equal to 6% of your toughness and 4% of your vitality, but i'm not spec'd for cond. dmg. so I use Sup Sharp Stones.
For your sigils, Bloodlust gives you 25 stacks of +10 power, giving you an extra 250 power, and Battle, giving you 3 stacks of might every time you switch attunements.
Trait explanations: So my build is a little different than most, most ele's in higher tiers run Aura share while running with big zergs, which is 30 in Water, trait XII, and 10 in Air. trait I. I run with 10 in Earth because it keeps me up a bit longer than most by giving me Armor of Earth at 50% health which will give you protection and stability. It's important that you have the trait Soothing Disruption as a trait in Water because Mist Form, Armor of Earth, and Lightning Flash are all cantrips. Also if you're getting a ton of conditions put on you while running zerg vs zerg, you'll want to put Cleansing Fire as one of your slot skills, curing 3 conditions and breaking stun (I would replace Armor of Earth since you'll be getting it at 50% health anyways), but that is also a cantrip as well.
Well i could go on and on and on with this class/build but i'll leave the rest for you guys to discover.
One helpful hint for you guys though, is during combat (choose the right time) life after snaring, slowing down, knocking down, etc. start churning earth (earth attuned 5), pop stability (Armor of Earth), teleport to your enemy who will most likely be trying to run away at this point (with Lightning Flash) before churning earth detonates, Then watch the glory and finish your enemy off. Quite useful for zerg battles also, but when you do this dont tele right in the middle of them, do it to the outside edge of the zerg so you dont get pelted and interrupted, it's got a huge blast radius. And here's something to work for: try getting a few friendly ele's to do this at the same time, to the same point of the zerg there goes at least half their zerg HAVE FUN GUYS! Rake in those loot bags!
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Post by alaric on Mar 30, 2013 10:36:58 GMT -5
If you use a staff bunker make sure you use clerics armor.
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Post by deezy on Apr 5, 2013 12:41:26 GMT -5
Check this build out 20 earth with geomancers freedom (33% reduction time on slows and immobilize ) with 2 runes of melandru for -10% condition duration and lemon grass soup for another -40% condi time reduction --- that's 80% reduction on imobalizes and slows and 50% reduction on all other condis and a nice toughness boost the rest is 20 water and 30 arcana ... The only problem is your lacking that swiftness and fury on aura trait ... still beast though. Try it out, courtesy of daphoenix
Vitamin
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Post by virsago83 on Apr 25, 2013 9:06:38 GMT -5
I change my build on a daily basis, sometimes more than once depending on what I need. I'm currently running a 0/30/0/30/10 build with a mixture of knights/valkyrie/zerker gear with some cavalier/valk jewels. It's a high burst build with enough toughness and vitality to survive bursts from other classes. The build uses scepter/dagger to help minimize incoming dmg (kiting is king). I'm also working on a variation which uses the focus since it provides so much active defense.
Virsago
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Post by mizahri on May 1, 2013 11:21:10 GMT -5
Oddly I have a similar build to Dan's character, Alice. My ele is of a bunker and support build. But I'm still working out to become better. For the most part, I can run through zergs no problem. I'm still working out to see which sigils/runes I want and which weapons. 0/10/0/30/30 Superior Rune of Dwayna(2) Superior Rune of Dwayna(2) Superior Rune of Grenth(1) Superior Rune of Mercy(1) Superior Rune of the Soldier(1) Weapons: Mystic Staff Seraph's Dagger of Force Knight's Dagger
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