Defensive Strategies -- Discussion and Implementation
Nov 9, 2013 12:28:43 GMT -5
Post by Deleted on Nov 9, 2013 12:28:43 GMT -5
First off, I'd like to point out that just because a strategy seems illogical and unreasonable, does not make it any less valuable when used in World vs. World.
With that in mind, please, refrain from attacking each other when discussing these strategies.
Best Defense is a Good Offense:
I've noticed some people (such as, myself) that have noticed an extremely useful "Rubber band effect," when defending their territory. The idea is to provide a small amount of defense to be able to buy enough time for the 5man-25man group that goes on offense. Then, the offensive group will pull the opposing forces on our corner of Eternal Battlegrounds back to their corner. This idea primarily works in Eternal Battlegrounds, but is possible to be used in other borderlands and still be effective.
Those that ran with me, know that for a fact, this idea works. For example, recently on Thursday night of Week 3 of Season 1 WvW, in a match up vs. Sorrow's Furnace and Devona's Rest, DR had an active 25man zerg and SF had an active 50man zerg (sometimes would split into two before attacking) in Eternal Battlegrounds. Our keep was paper and Veloka had minor upgrades. We had some siege, but was very little, and no extra supply to build more. We ended up being on the defensive from both zergs simultaneously and I knew we could not possibly held them off from the paper keep that we had! Thus, something had to be done!
With JUST me and one other person, we pulled back the 25man DR zerg, died, respawned, then pulled back the 50man SF zerg. 2 people vs. 75, and we won!
My group ended up acquiring a total of 7-10 people and we ended up saving our paper keep 6 times in a row, over the course of an hour, until it finally acquired Reinforced Walls and then we saved it another 2 times during the next 30 minutes after acquiring the upgrade!
Defensive Siege:
Note: When using a Ballista, remember to turn on "Autotarget" in the options menu to ensure maximum damage at maximum speed.
With that in mind, please, refrain from attacking each other when discussing these strategies.
Best Defense is a Good Offense:
I've noticed some people (such as, myself) that have noticed an extremely useful "Rubber band effect," when defending their territory. The idea is to provide a small amount of defense to be able to buy enough time for the 5man-25man group that goes on offense. Then, the offensive group will pull the opposing forces on our corner of Eternal Battlegrounds back to their corner. This idea primarily works in Eternal Battlegrounds, but is possible to be used in other borderlands and still be effective.
Those that ran with me, know that for a fact, this idea works. For example, recently on Thursday night of Week 3 of Season 1 WvW, in a match up vs. Sorrow's Furnace and Devona's Rest, DR had an active 25man zerg and SF had an active 50man zerg (sometimes would split into two before attacking) in Eternal Battlegrounds. Our keep was paper and Veloka had minor upgrades. We had some siege, but was very little, and no extra supply to build more. We ended up being on the defensive from both zergs simultaneously and I knew we could not possibly held them off from the paper keep that we had! Thus, something had to be done!
With JUST me and one other person, we pulled back the 25man DR zerg, died, respawned, then pulled back the 50man SF zerg. 2 people vs. 75, and we won!
My group ended up acquiring a total of 7-10 people and we ended up saving our paper keep 6 times in a row, over the course of an hour, until it finally acquired Reinforced Walls and then we saved it another 2 times during the next 30 minutes after acquiring the upgrade!
Defensive Siege:
- Some people don't realize just how valuable an oil at a gate or a regular arrow cart/ballista (if built properly) can be when defending something. Even without any mastery, a well-timed oil use can mean the difference between a zerg being on the outside or on the inside of an objective.
It requires 60 supply to build/rebuild an Oil, Cannon, or Mortar from scratch. If you currently do not have 60 supply on you or inside of the tower, then you should drop down a well-placed regular Arrow Cart or Ballista to ensure that ultimate destruction can be had from a safe distance, while utilizing the little supply in the vicinity. These can still take down rams and buy a good amount of time for help to arrive.
Another option is that if you have 2 players willing to defend the objective, while having 60 supply inside of the objective to build an oil at the location, then it might be wiser to drop 2 regular Arrow Carts or Ballista for use, to ensure maximum use of all defenders and maximum area coverage. - Another option is to build a Trebuchet or Catapult directly at the gate to ensure maximum protection for the gate. Catapults, unfortunately, do not destroy Flame Rams, but they do interrupt the players on them. However, Trebuchets do destroy Flame Rams and with mastery, you can drain their supply! Choosing between these two is typically based on the amount of supply within the vicinity of the objective you are defending.
- When you already know that the enemy is going to get inside, then a good plan would be to place a Ballista in the back of the lords room, but remember to maintain Line of Sight. A regular Ballista requires only 30 supply to build and with level 1 Ballista Mastery, it can mean the difference between a defended objective or an objective lost!
Note: When using a Ballista, remember to turn on "Autotarget" in the options menu to ensure maximum damage at maximum speed.