[hue] The Madness Returns | Hardcore WvWvW Guild
May 15, 2013 17:15:57 GMT -5
Post by Dan on May 15, 2013 17:15:57 GMT -5
History has shown that our server has a very mixed past regarding "elite" PvP-ers gathering together under one banner for the sole purpose of World vs. World. Confusion, regret, bitterness, and anger are all emotions that bounce across our minds when we reflect on those past days. But should this mean Ferguson's Crossing may never have another hardcore World vs. World guild again? No. It means we will try again, but under a different principle of leadership and scrutiny. Thus, The Madness Returns- a fitting name to describe our guild and the foundation it stands upon.
The Code of the Mad Knights
I. No gods, no masters, only battle.
II. The past is done, the future is our focus.
III. Loyalty to Ferguson's Crossing above all else.
IV. Nonacceptance of inadequacy.
V. Share all knowledge.
Whisper Alice Wonderland in-game, post an application through this thread, or message me through the forum services if you are interested in joining.
The Code of the Mad Knights
I. No gods, no masters, only battle.
All guild members are equal. There are no guild leaders within the Mad Knights. A new member accepted into our organization will hold an equal share of power with their fellow knights, despite any nonsensical notions of "seniority" or "tenure" that some knights may hold. A player's value should be determined by their performance on the battlefield or their contributions to research. We exist as a guild to strengthen each another and learn from our mistakes, all the while striving the become better than we were the day before. Therefore, all successes and failures committed by the guild are entirely determined by one's own efforts.
II. The past is done, the future is our focus.
All past sins a Mad Knight has committed is forgotten and forgiven by their comrades the moment they've joined the rankings of our guild. There is to be no rivalry, jealousy, or hatred among our guild's soldiers; we are only as strong as our weakest link. The moment a Mad Knight turns on their tag is the moment they become your brother at arms. Treat them as you would your best friend.
III. Loyalty to Ferguson's Crossing above all else.
The Mad Knights will never threaten our server's well-being, nor will they abandon fellow soldiers outside of the guild during periods of turmoil. We are not a band of mercenaries that search for greater loot outside of our own borderlands; we are loyal knights to Ferguson's Crossing and her people. Never question our undying devotion to the server.
IV. Nonacceptance of inadequacy.
Each and every Mad Knight will undergo tedious examination and reexamination of their respective profession builds before their acceptance into the guild. Additionally, all guild members will continuously experiment and tweak with said builds after guild acceptance in order to further consolidate and expand their understanding of competitive World vs. World. What can be the most optimized profession build one day could very well become absolutely worthless the next- we must be more dynamic than the game itself.
V. Share all knowledge.
The Mad Knights are loyal to Ferguon's Crossing; thus, we strive to make the other server's guild divisions just as powerful as our own. We will share all techniques, all strategies, all information, and all builds gathered by our guild for the rest of Ferguson's Crossing and her people. We only ask that our fellow brothers at arms do the same for us should we require assistance.
Whisper Alice Wonderland in-game, post an application through this thread, or message me through the forum services if you are interested in joining.