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Post by Aldix on May 9, 2013 1:12:23 GMT -5
After reading the "Better our WvW Community" thread I thought it was time to start a thread that focused on constructive commander criticism. In this thread, please feel free to comment on what we as commanders (this includes myself) are doing well, and what we are not. Please keep these comments mature and respectful but please feel free to lay out your concerns. I do not mind if you use my name, and I believe the other commanders won't either as long as you say things respectfully.
By using this thread, I hope to better the commanding skills of EVERY commander as well as create a better server atmosphere. By letting people speak their mind, hopefully we can adjust what we do to entice more people to follow a commander's lead as well as get more people to use the server Teamspeak.
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Post by Aldix on May 9, 2013 1:14:09 GMT -5
I might as well get the ball rolling, I personally believe that I am awful at capturing points that are either sieged up, or upgraded. I feel that I am much better at open field combat but still have alot to learn about things like siege placement, and how to deal with arrow carts behind enemy walls. Feel free to add any other concerns.
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Post by Archilese on May 9, 2013 4:06:53 GMT -5
Sick thread I like it already, don't be afraid to name people as well, I need to know if I'm bad at something.
All commanders need to leave a person in our borderland at all times to prevent us losing big stuff, map awareness is something we can all improve on.
Personally I need to know the best defence for points that have no supply, sure I can defend a keep with 1200 supply but when i've got 6-7 people and no supply how do I defend anything.
Also for you Aldix, don't bother trying to ram down a gate with any more than one arrowcart defending it either back away and Cata it from a distace or move on to another point. I've found the best strat is find a point you can treb a heavily defended point from and leave one person behind to do that while you take other things, or Cata the wall down, even though it takes longer its easier than trying to fight arrowcarts.
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Post by rikkity on May 9, 2013 6:05:36 GMT -5
I might as well get the ball rolling, I personally believe that I am awful at capturing points that are either sieged up, or upgraded. I feel that I am much better at open field combat but still have alot to learn about things like siege placement, and how to deal with arrow carts behind enemy walls. Feel free to add any other concerns. first, this: Personally I need to know the best defence for points that have no supply, sure I can defend a keep with 1200 supply but when i've got 6-7 people and no supply how do I defend anything. 1) get 2 acs up. if you can break their siege before your gate falls, have 1 person looking out for siege, have all of your siege manned, and send the rest to run supply from elsewhere for either gate repairs or more siege depending on how critical the gates situation is. 2) call in a zergball. tbh you dont have other good options. its either get more people there, or get more supply there. make sure you build as safely as possible. losing an ac to another ac or an ele is devastating when extremely short on supply. the most critical key is to destroy their siege. nothing is higher priority. your 2nd and 3rd priorities are to make sure they arent going to break in and to have a leg up on them (have siege they cant reach that can reach them or their siege) (interchangeable). your 4th priority is to stay alive. now, when attacking: your goal is to 1) break in, and 2) kill their siege. you essentially want to block every major priority i outlined for defense. some recommendations: * build an ac next to a wall where you have a good view of their siege and dedicate a group of your people to making the wall too dangerous for the enemy to stand on while the ac kills siege. * build a treb. send a man on a suicide mission to get the best possible view of the entire enemy objective and get him to spot for the treb. have the trebs primary objective be siegekilling. 2 men can make it possible for a zerg to take an otherwise suicidal objective. * place a ballista that can shoot over the wall. or a catapult (has a bit longer range, can get acs that are in courtyards). typically, 1 of these options is enough to force the enemy out. you will need multiples only if theyre really good, or if you dont properly guard your counters.
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kelthadis
Sanguis et Tonitrus - Hardcore WvW
Posts: 18
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Post by kelthadis on May 9, 2013 11:44:14 GMT -5
Personally I need to know the best defence for points that have no supply, sure I can defend a keep with 1200 supply but when i've got 6-7 people and no supply how do I defend anything. If you've got 6-7 people you should have 60-70 supply. If the situation is stable, send 5 out to the nearest camp. If it's not, hole up near the most convenient choke point and stack your AoEs. A well placed wall of reflection, sanctuary, or ring of warding can easily turn a fight in your favor. Bonus points for well timed static field, earth shaker, or staggering blow. Even sans siege, your eles (who should always carry a staff ) and other ranged professions can typically stack enough AoEs to down rams at the gate. I can usually kill a single ram by myself when I'm on top of a wall before a paper gate will drop and I run bunker/support. Protip: AoEs thrown behind the gate will usually hit rams on the other side. Cats are harder to counter but luckily most people can't judge range. A catapult in range is easily countered by stacked AoEs. Most longbow rangers will have 1500 range if you can get them to stop pew-pewing at the chumps down below. Barring that, you can always bomb enemy emplacements with shadow refuge or veil to get close. After that it's judgement whether you beat the hell out of the attackers or just their siege--just don't get too much of the red mist and leave the siege in case they push back or get reinforcements.
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Post by Dan on May 9, 2013 16:31:34 GMT -5
I personally believe that I am awful at capturing points that are either sieged up, or upgraded. I feel that I am much better at open field combat but still have alot to learn about things like siege placement, and how to deal with arrow carts behind enemy walls. My WvW career in a nutshell.
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Post by eriond on May 9, 2013 17:40:37 GMT -5
Dont see alot of problems with most of the commanders, they wipe, or defeat whoever they fight. Happens, however there are some tweaks that could be done.
1: if you are going to have people sit at a gate and PvDoor it, make sure to emphasis dropping fields (especially water fields with how much AC's there are around now). Say it in either TS, or map, or local chat, doesnt matter. (though this also comes down to a individual player accountability as well). -Example of this: we were pvdooring garrison after HoD took it. Aldix was leading (idk if he was on TS or not, i was lagging so badly i couldnt get on it) but even though we were under the focused fire of around 4 or more AC's we kept on blasting those water fields (they kept on being placed as soon as they were needed) that should have showed anyone the power of communication (when we were low on hp) and of the fields.
2: a little disgruntlment between some of our portalers as i have seen (this comes into play when we have a mesmer hidden, and a commander who shows up to take the tower/keep) the commander will sometimes either forget, or not notice the mesmer saying they are hidden in [insert tower/keep name] and draw attention to themselves by ramming the gate down instead. Though this can be attributed to tunnel vision sometimes, we all get caught up in the moment sometimes.
I have seen the commanders we currently have improve alot, (i dont see as much of the commanders rage quiting when they wipe once against the enemy). hope that helps a little. well thats my two cents.
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Post by moobs on May 9, 2013 22:37:22 GMT -5
One run with Archiles I've found he spends way too much time stacking instead of pushing. This cuases any people who got spread out to instantly die and allows the other team to regroup while we sit and blast water fields while topped off. He should honestly change this as we eventually just lose everyone and lose the fight.
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kelthadis
Sanguis et Tonitrus - Hardcore WvW
Posts: 18
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Post by kelthadis on May 9, 2013 23:01:52 GMT -5
When you're stopping to stack try to keep it to under 5 seconds and preferably out of sight. Get a chess timer or something. You lose too much initiative when you stand around much longer than that and quite often a good enemy will either rock you on your heels or take off at speed.
Also, you can combo while you're fighting. It's fantastic to start the fight with 25 stacks of might but it isn't a deal breaker if you don't. Much of the time initiative is more important than stats.
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Post by deathlyblade on May 10, 2013 14:01:46 GMT -5
My biggest problem is the zerg vs zerg stuff, when i have a 25+ zerg behind me and we meet a 30 man zerg I break down, I make bad calls, terrible pushes and over all am horrible, though i find i am getting better i guess.
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Post by eriond on May 10, 2013 18:25:50 GMT -5
hey deathly, you could do what Nuggetz is doing and having people specifically for finishing off downed enemies. I've seen you zerg vs zerg, you are not bad. A good rule of thumb: "no battle is the same twice", so keep on leading, and keep on crashing against zergs. You'll eventually get down a groove that will help you in the longhaul. Dont let some deaths/wipes make you not want to wvw/or lead a zerg. Just pick yourself up, and keep on trudging forward. We learn from our mistakes, our deaths.
Heck, i'll keep leaping off our walls to save stragglers who are being chased by the enemy. Live, die..doesnt matter..as long as you have fun and learn from your mistakes.
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Post by Cosmic on May 10, 2013 20:21:24 GMT -5
When commanding don't forget to repeat the commands in chat as well, to include the people who are not in TS. I know it is easy to forget after a while and it doesn't have to be the commander him/herself. You can point out a person in TS who is repeating your commands in chat. If a superior blueprint is placed to build amongst others please point it out (CAPITALS and location maybe) all blueprints look the same and I doubt people are reading all the blueprint names first to determine in which order the supplies are used. Best thing might be just you place one and if it's finished the next to avoid to end up with multiple unfinished construction sites or the superior is the one not finished. I bet there will be still people shooting the gate rather than building or running to resupply but at least nobody can say they haven't been told.
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Post by miriya on May 17, 2013 9:16:49 GMT -5
Just some thoughts:
Archilles - I think hes a good commander that is not scared to die. I've ran with him quite abit at night and have engaged in some good fights in the lowlands. I particuraly like his quickness to WP to another location if the map needs it. Although I do sometimes see him head out alone since he WP's so quick haha.
Aldix - I like your open field tactics flanking enemies or dropping veils and then feinting to one side or another.
Nuggetxx - Overall great commander imo. He's nice and is willing to jump to other Borderlands on a moments notice.
Alice - Straight to the point commanding no bs taken. If you're following him listen to teamspeak and know your role. Don't get too frustrated with people not in TS...I know it blows but there is only so much you can do.
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