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Post by Dan on Apr 23, 2013 15:29:23 GMT -5
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Post by era on Apr 24, 2013 7:16:59 GMT -5
Cant wait!
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Post by rikkity on Apr 24, 2013 10:03:58 GMT -5
o ty (hate how they use third party sites without making official threads for their interviews on the official forums really how long does it take to post a link no fucking excuse for such poor form)
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Post by Cosmic on Apr 30, 2013 15:10:58 GMT -5
Game Update Notes - April 30, 2013 World vs. World- Updated confusion and retaliation effects to do the same damage as they do in sPvP.
- Added a buff to display time remaining before siege weapons are destroyed from inactivity.
- Siege sites are now destroyed 2 minutes after being placed if they receive no supply.
- Increased arrow-cart damage:
Increased Fire damage by 80% .Increased Fire Crippling Arrows damage by 17%. Increased Fire Barbed Arrows damage by 60% and increased the Bleed duration to 15 seconds. - The “under attack” notice at objectives now displays 30 seconds after it is first attacked. Does not affect way-point usage.
- Siege weapon blueprints are now account-bound instead of soulbound.
- Killing a supply dolyak now awards 3 points to the team that lands the deathblow.
- Righteous Indignation now ignores damage from all sources.
- Players can now deploy siege sites on enemy walls.
- Siege weapons can no longer be built in no-siege areas.
- Increased radius of cannon basic shot from 240 to 360.
- Lotus Poison (thief minor trait, 15 in Deadly Arts) no longer applies to a trebuchet’s poison shot.
- Frost Spirit (ranger utility skill) no longer applies 10% damage buff to siege weapons.
- Increased boon resistance of siege golems so players can’t apply swiftness to them with increased boon duration.
- Picking up supply while holding more than current capacity (due to a
capacity buff going away) no longer reduces the supply down to current capacity. - WvW dialogue will now reopen to the last-viewed page.
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Post by Cosmic on Apr 30, 2013 18:29:57 GMT -5
The “under attack” notice at objectives now displays 30 seconds after it is first attacked.
That does apply for camps also. We need to watch the maps even more careful and respond faster.
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