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Post by Dan on Apr 16, 2013 17:05:55 GMT -5
The whole [FSU] potentially leaving ordeal has gotten me thinking about something diabolical. Something so sinister and snooty that I will undoubtedly receive massive amounts of hatred in this thread. So grab your popcorn and hear me out.
Our server, at this point in time, heavily relies on [FSU] for being the central coordinated core of WvW pugs. When they discussed potentially leaving for Eredon Terrace to join [Agg] we all realized just how much we needed their presence to stay active in the WvW rankings. Why should one guild hold such a powerful influence over the entire server? In my opinion, [FSU] has proven over the past two days that they're the weakest link in our server's community; the moment they break off is when our whole chain of command collapses for a good month or two.
How do we fix this? By encouraging users in the TeamSpeak to NOT run 24/7 with Pew Pew and Bass Head, or to wait until they log in to actually start becoming active in the Borderlands and Eternal Battlegrounds. It's time that commanders from guilds other than [FSU] step up to the plate and start bossing the puggers around; [MAV], [BS], [SS], and [SNKY] have a good foundation that can start sharing the load for the server. So let's pretend that [MAV] decides they're too good for this server and that they're ready to transfer to our enemy's side; well, if [BS], [SS], and [SNKY] have held their fair share of ground in WvW then the blow to the server won't nearly be as harsh.
The attitude of "this is MY tower I captured" or "this is MY zerg" has got to stop. It's time we promote EVERY guild commander on this server to [VK]-tier level and create a more equal community.
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Post by miriya on Apr 16, 2013 17:56:28 GMT -5
Sounds good to me. Can we at least get our server commanders to possible be on TS. I know some are on but not all...its just easier to coordinate.
Do we have a list of our commanders and what times they usually log on to play? Also maybe find out what are our commanders preference when it comes to attacking and defending borderlands. Kinda to set up a coverage for all boarderlands not to mention maybe increase some server pride..where commander so an so has not allowed our castles / keeps to be taken on his watch etc. Just ideas.
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Post by Dan on Apr 16, 2013 18:28:19 GMT -5
It should be a requirement for our server's commanders to have at least a few weeks of experience in running with "stack combos drop fields blast blast blast huehuehuehuehuehue" zergs through TeamSpeak; I don't want some 100-gold fresh-off-the-Siegerazer PvE-er coming into map chat and deciding he's hot shit now.
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Post by xnuggetx on Apr 16, 2013 18:29:17 GMT -5
I have been off for 2 days due to work ect and this is what i log back into? I'm a little scared of what the future holds for FC. I will be on tonite (Nite shift) hopefully i can get an idea of what is going on?
I am in 3 guild's, I only rep 1 (BS) as they saved me from Quitting GW2 a long time ago and i owe them a lot.
I'm also in FERG for the purpose of organisation (original intent of the guild)
lastly i am in (FSU) i earned an invite after running with Bass and Pew Pew on many occasions and led on a few too. I think if you are an active member of the FCTS you would know this.
I won't leave BS they have done more for me than any other's in GW2 and I won't abandon them but I'd rather FSU not leave either? is there any way FSU can hold off on this till the Meeting this weekend? we can then discuss a better solution to this? i for one do appreciate what FSU dose (not just cause i do it with them)
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Post by xnuggetx on Apr 16, 2013 19:13:16 GMT -5
I have a suggestion.... why cant we move Agg to FC??
ET lothes there presence in ET but we would welcome them?
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Post by tocos10 on Apr 16, 2013 19:16:56 GMT -5
FSU is not leaving "yet". They have asked agg to join us in FC countless times, Agg always declines.
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Post by Dan on Apr 16, 2013 19:35:06 GMT -5
Fuck [Agg] joining this server; like hell I want to deal with another sixteen year old twat and his ego stroking needs. Besides, do we really want to host a guild that has no fucking loyalty to anyone but themselves?
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Post by rikkity on Apr 17, 2013 1:36:06 GMT -5
It should be a requirement for our server's commanders to have at least a few weeks of experience in running with "stack combos drop fields blast blast blast huehuehuehuehuehue" zergs through TeamSpeak; I don't want some 100-gold fresh-off-the-Siegerazer PvE-er coming into map chat and deciding he's hot shit now. this is why i no longer tag up much (not that i dont know how, but do not enjoy zerging around). its a mistake to assume a tag wants to run a zerg. id rather run a map or an objective offense/defense, if im running anything. id REALLY rather just be first response, and can usually take that role now that we have "enough" people. and enough people will listen to me now that i dont really need to tag up to catch ears.
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Post by atherakhia on Apr 17, 2013 8:23:06 GMT -5
It’s funny how we saw two completely different things over the past two days. You somehow saw us being totally reliant on FSU to accomplish anything. I on the other hand merely saw we lacked a commander using teamspeak from the hours of 4pm EST to 7pm EST.
I don’t think we’re reliant on FSU at all. We’re reliant on SOMEONE taking an interest and putting forth the effort to turn on their tag and play follow the leader. If FSU left someone else would fill the void as learning to lead the group, call fields, and call finishers takes all of 2 hours to figure out through trial and error. We’re not using some elaborate strategy to counter the zergs when they’re faced. It’s the PUGs running in and dying while the people on Teamspeak are paying attention to the calls for movement and are carrying the PUGs to victory. This doesn’t require FSU as we’ve seen Nugget, Moobs, Edwin, Bobo, Linda, etc do the same thing repeatedly. All it takes is coverage and a desire to do it. Even before teamspeak we had commanders successfully leading the zergs around simply because of how vocal they were.
Now as for your other areas of concern, you’re 100% right, and that is the main reason FC is showing next to no real progress. There’s no reason we should run around in a zerg that can steamroll the whole zone for hours on end when we could have split that thing up into 2 or 3 smaller units and taken all of the borderlands. There’s no reason to run in a single zerg through GoM unopposed when we could have split it in two and taken half to GOM and half to ET. The only reason we should running as a zerg is if we need to run as a zerg. And aside from defending SM or at prime time, rarely do we need to do that.
Another area we seem to suffer from is SM as a whole. If the hour just turned over and we know they have 2:1 odds against us, why are we standing there defending SM for 45mins against odds we know we can’t beat? Why aren’t we leaving a skeleton crew to man arrow carts to counter siege and sending the rest out to capture other points? I know the zerg vs zerg stuff is fun, but it’s unproductive in these scenarios.
FSU wanted to leave because they feel FC is a dead-end server and things will never improve. Things aren’t improving, not because PUGs aren’t using Teamspeak, but because the commanders leading the server aren’t making intelligent decisions and effectively leading the server in the right direction. If things are going to change and guilds want to start making an impact on this server, they’ll need to start playing the game to win and stop playing the game to have fun. We can’t all be in the middle of the zerg vs zerg battles. Some of us will need to actually play the game how it’s meant to be played and start capturing points.
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Post by Wuze on Apr 17, 2013 10:10:28 GMT -5
There's a time and place for the zergball and a time and place for other tactics. Sometimes you need everyone on the map to deal with a situation, sometimes you don't need to be the 51st person taking a camp, and sometimes we're so outmanned that the best bet is to take a few people and start backcapping. I think in general we're starting to develop a sense for that, but it's going to take time and patience on all sides.
If we can avoid blowing up the community in the mean time we'll come out ok. Be supportive of our commanders (particularly the new ones trying their hand at it), and commanders, be supportive of the people following you (particularly the new ones trying their hand at it). As a server at the low end of the population distribution we'll always have a lot of new players as that's where the game directs them. That can be our strength or our weakness.
In a lot of ways we're a new server as of three weeks ago: new communication tools, new guilds, new matchup, and a lot of players resurfacing that hadn't really been at this in a while; at least not to the level we're playing at now. Three weeks ago defending a structure meant three people trying to build an arrow cart before 50 SF came through, followed by one of our XP trains recapturing it 20 minutes later. It's going to take some time for everyone to figure out their role and how best to contribute now. The good news is that there really are no wrong answers as far as playstyle goes: different tools for different jobs.
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