Rytlock
(Otto Von Bismark X/King Canute X)
Posts: 75
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Post by Rytlock on Mar 23, 2013 19:13:32 GMT -5
Within this thread, users can freely discuss the meeting that occurred 3/23/13 A transcript will also be posted
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Rytlock
(Otto Von Bismark X/King Canute X)
Posts: 75
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Post by Rytlock on Mar 23, 2013 19:19:35 GMT -5
Krakrabbit discussed the abilities of being able to beat SF, drawing the conclusion that we can not. He stated that we can infact beat ET though. Krak: "Et, even though they don't outnumber us as much, they usually beat us. The reason being, does anyone have a clue?" Canute: "I think if we organize krak, we may do better" Krak: "Lets not start a shit fight, the fact is WZ is well respected" Mineva: "Edwin Kern has been nice enough to open a team speak"
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Rytlock
(Otto Von Bismark X/King Canute X)
Posts: 75
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Post by Rytlock on Mar 23, 2013 19:20:55 GMT -5
Most of the rest of the dialogue consisted of Krak defending WZ, stating that do not infact hate them. I will post further updates
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Rytlock
(Otto Von Bismark X/King Canute X)
Posts: 75
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Post by Rytlock on Mar 23, 2013 19:25:45 GMT -5
Krak: "People need to be educated on the subject of which leaders to follow"
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Rytlock
(Otto Von Bismark X/King Canute X)
Posts: 75
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Post by Rytlock on Mar 23, 2013 19:37:14 GMT -5
Final Verdict: Canute "A common idea going around my guild, is that we need to split up our guild into certain tiers, where we can organize as much as possible before hand, that way we have as little hassle as possible during realtime" We have decided to reorganize our guilds, to reduce organization time in the battle field
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Post by Lableuberry on Mar 23, 2013 19:41:06 GMT -5
My plan:
Mesmer • Portal Entre skill for portal bombs • Veil of Invisibility; place in front of our group before we engage in a zerg on zerg fight • Mass Invisibility; Use about 2 seconds before our group engages into a zerg on zerg fight • Time Warp to speed up the siege attack speed Necromancer • Have a staff with you in your inventory to AoE poorly placed enemy trebuchets Elementalist • Have a focus with you in your inventory for Swirling Aura in air attunement to reflect counter trebuchet shots; must be on lookout for any treb shots!!!!! • Have a staff with you to AoE poorly placed enemy trebuchets Thief • In zerg on zerg fights go into stealth and get behind the enemies and use dagger storm • When a fort is breached, go into stealth and get on top of the walls and destroy arrow carts and ballistas Ranger • Have a longbow with you in your inventory for defense of towers, keeps, or the castle • Have a warhorn on one weapon set for Call of the Wild • Use healing spring for healing skill Engineer • Level 30+ Engineers with Mortar stay behind the group if in an outside area and when the group engages with enemy zergs use Mortar and provide us some artillery fire • If you don't have Mortar then join the group and use healing turret for zerg on zerg fights Guardian • Have the staff on one weapon set for support and buffs such as Matyr for swiftness • Use healing breeze for healing skill • Switch to the slot skill Sanctuary whenever we use trebuchets to reflect counter trebuchet shots; must be on lookout for any treb shots!!!!! Warrior • Have the war horn on one of your weapon sets for Call to Arms and Charge
~Lableuberry of TFM
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Post by Remnant Militant on Mar 23, 2013 22:01:59 GMT -5
I would extend that thieves can help mesmers be invisible longer to do the portal bomb. In addition, have warriors on Acs with Leg specialists and guardians with walls of reflection to provide additional support for choke points. Elems with staff can add to the choke with static fields.
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Rytlock
(Otto Von Bismark X/King Canute X)
Posts: 75
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Post by Rytlock on Mar 24, 2013 11:14:54 GMT -5
In relation to some questions that I was asked, at the meeting, there were no present commanders from TUC. I represented the guild's opinion based off of Alice's and Mexican's ideas. I will also further represent their opinion at all future meetings, including those held by the WZ Alliance
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Post by Lableuberry on Mar 24, 2013 11:31:58 GMT -5
I only have played the ranger and the thief so I have no idea how effective some things are or not, so please mention anything that would be ineffective like what I realized with the Engineer's mortar skill =.=
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Post by Dan on Mar 24, 2013 11:37:46 GMT -5
I only have played the ranger and the thief so I have no idea how effective some things are or not, so please mention anything that would be ineffective like what I realized with the Engineer's mortar skill =.= The only time I've ever utilized Mortar in combat has been in PvE against the Wasp Queen, and that was only because of the squeals of joy I received from newbies that still thought the Flamethrower was overpowered. That and against the Howler King when you could still afk-kill him on top of the pillar.
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Post by xnuggetx on Mar 24, 2013 21:20:02 GMT -5
Engineer: TOWER DEFENCE granade kit spamming on rams/seigers = alota loot bags & dead rams. also smashes Golems! TOWER OFFENCE: in the tool kit the magnet skill can pull ppl off walls TEAM FIGHT/ZERG WARS: Utility, use it. magnet you can pull them in and single them out all that CC on a Engineer is only secondary to a CC built Warrior. also Elixar S stomping always usefull to get rid of the frustrating downed opponants.
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Post by rikkity on Mar 24, 2013 21:25:47 GMT -5
couple comments for the how-to-zergling guide bleu, for engi:
-mortar is pretty terrible in comparison to supply crate. it does have a use ive found, it has a pretty good large template aoe that can reach arrow carts on walls that are otherwise unreachable for our class, but besides that, just supply crate all day erry day.
-grenades do a better job at scaring a zerg into a retreat than any other skill in the game. 3 red circles on a .8 sec cd. you will get much more mileage out of grenades than mortar in an open field battle, traited or not (but who uses untraited grenades besides low levels).
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Post by xnuggetx on Mar 24, 2013 21:44:33 GMT -5
couple comments for the how-to-zergling guide bleu, for engi: -mortar is pretty terrible in comparison to supply crate. it does have a use ive found, it has a pretty good large template aoe that can reach arrow carts on walls that are otherwise unreachable for our class, but besides that, just supply crate all day erry day. -grenades do a better job at scaring a zerg into a retreat than any other skill in the game. 3 red circles on a .8 sec cd. you will get much more mileage out of grenades than mortar in an open field battle, traited or not (but who uses untraited grenades besides low levels). As usual rik, you been in my head.
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Post by Dan on Mar 25, 2013 2:54:46 GMT -5
mortar is pretty terrible in comparison to supply crate. That's the understatement of the year.
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